Free Games With No Catch: How This Site Actually Works
No sign-up, no payment, no trial period. The games are genuinely free. Here is where the money comes from and what we ask in return.
Read article →These three labels are not industry-standard terms. Here is the question we use to decide, and where the genuinely ambiguous games end up.
Right now the library splits eleven Puzzle, four Action, and two Arcade. That ratio is not a marketing decision — it reflects what people come here looking for, and it also exposes the fact that our three categories are not clean, mutually exclusive genres.
Does progress come from thinking, or from reacting?
That last one is the narrowest, which is why only two games sit in it.
Sorting and stacking games are the hard cases. On the surface they are puzzles: there is a board, and there is a correct order. But most of them apply a clock or a shrinking board, and once a timer is doing the real work, "thinking" stops being what decides the outcome.
Our rule: if removing the timer would leave a satisfying game, it is a puzzle. If removing the timer leaves nothing, it is not.
Action and Arcade overlap constantly in the wider world — a lot of arcade games are action games. We keep them apart by session shape. Action titles here have levels or a progression you can lose interest in and come back to. Arcade entries are built to be replayed immediately for a better number.
Every game also carries free-text tags — the things you might actually type when looking for it. Tags cut across categories, so searching for a tag will pull up games from more than one bucket. Categories answer "what kind of session am I in the mood for"; tags answer "what is the thing I remember about that one game".
If a game looks misfiled to us, that is usually because our one-question rule landed it in the wrong bucket. Tell us which one and why — the categories are ours to move.
No sign-up, no payment, no trial period. The games are genuinely free. Here is where the money comes from and what we ask in return.
Read article →Next.js, Express, MySQL, PM2 — nothing exotic. A pragmatic stack chosen for reliability, low hosting cost and fast iteration.
Read article →A stuttering browser game is usually not the game's fault. Five quick adjustments that recover 60 fps on almost any device.
Read article →Got a question about something on this page? Contact us — we read it, and we would rather fix a page than have you give up on it.